The world is ending in 30 seconds from The Count Down. Enemies steal time from you, but you can steal time from them as well! Time is money, however, so buy upgrades at the shop or save for the future. Try to beat the count before your clock counts down! 

And enable HARD MODE if you dare for extra points (inspired by Rayman)

ActionKeyboard
Move left/rightA / D or ←/→
Look up / downW / S or ↑ / ↓
JumpSpace
AttackJ
Dash (UPGRADE)K / Shift
Interact (shop, levers)E
Pause / SettingsEsc
Upgrades ListTab
Change Visuals (used for debugging but can help for accessibility)O

Keybinds can be changed in the settings

Items can be used in unique ways for speeding up runs; share your score below!


Credits:

TEAM LEAD: Orion Borntrager

PROGRAMMING: Orion Borntrager

LEVEL DESIGN: Garrett Coupar, Zachary Bosman

ART: Pranaav Makharia, Daniel Judys, Jacob Jansta

PLAYTESTING: Daniel Judys, Garrett Coupar, Nikhil Sinha

MUSIC

- Opening Section: arranged by Trojan Horse, originally composed by Michiru Yamane

- Jester Battle (TICK) ~ HydroGene

- Mechanical Complex ~ HydroGene

- Monstervania 2 Boss (TOCK) ~ HydroGene

- Monstervania 2 ~ HydroGene

- Perilous Dungeon ~ HydroGene

- Last Mission (COUNT DOWN) ~ HydroGene

- Jazzy Finish ~ Shane Ollek (it exists in the game files, didn't make it through submission for some reason; we hear it in our hearts)

- Malt Shop Bop (the shop): Kevin MacLeod (CC BY 3.0) 

FONT

Copyright 2012 The Press Start 2P Project Authors (cody@zone38.net), with Reserved Font Name "Press Start 2P".

This Font Software is licensed under the SIL Open Font License, Version 1.1 . This license is copied below, and is also available with a FAQ at: https://openfontlicense.org



PS, I built a level editor to make level design easier but you can also use it and export your save and share it with others for them to import! Only do this if you want to ruin your run (it's a cheat menu for playtesting), access the level editor, or import a level!

To access it: do ↑↑↓↓←→←→ on your keyboard


Disclaimer: This was made in four days, however, being a one-man team for programming, I did use Claude to help speed up coding. However, none of the ideas, enemies, bosses, music, or art was generated by an AI, as that was our whole team. I marked the AI box to be fully transparent, so if anyone prefers to avoid games that involve AI in any way, I completely understand and hope you for the best!🙏🙏

Updated 14 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorLeanderGameDev
GenreAction, Platformer
Tags16-bit, 2D, Godot, Level Editor, Pixel Art, Retro, Singleplayer
AI DisclosureAI Assisted, Code

Comments

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Yoo this game idea is really good and the implementation is well-done and engaging. I love this game!!